In-Game Advertising: How to Win the Game
How to avoid making mistakes when advertising in games.
How to avoid making mistakes when advertising in games.
Contrary to much of the hype, advergaming and in-game ad insertions aren’t all that new. Heck, I wrote about a startup that was going to insert ads into games way back in February 2000. Since then, more players have gotten into the game, and evidence has mounted. Clearly, anyone who wants to market to teens and early adopters must look at video games as one of the best ways to reach them.
A recent Forrester study finds the best way to reach teens is through in-game ad placement or brand-specific advergames. The finding isn’t all that surprising, considering the same study finds 90 percent of teens own a gaming device and nearly three quarters of them play on- and offline games on their computers.
Tapping into this gaming obsession has been extremely lucrative for some. NeoPets has turned teens’ and preteens’ love of games into an obsessive user base of over 25 million worldwide generating 2.2 billion page views per month. As most of these games are wrapped in sponsors’ branding, NeoPets users get a lot of exposure during their average 6 hours, 15 minutes per month on the site.
Though NeoPets has become the undisputed king of advergaming and product placement, other companies are starting to provide an infrastructure for inserting product placements and ads into standalone video games. Massive and IGA Partners both offer advertisers a way to insert ads into games through virtual product placements and other formats, as well as a way of tracking and serving those ads.
It makes sense. Their immersive, time-consuming nature makes games perfect vehicles to drive plenty of brand exposure. Few sites can match NeoPets’ time-on-site numbers, and few other entertainment vehicles can drive the immersive nature of standalone video games. If you want to reach the kinds of people who play games (an increasingly large, potentially lucrative demographic), putting games in ads seems the way to go.
But how? Early Web advertisers often assumed ads on the Web were just digital versions of print ads. Now, we understand how the Web is different from traditional advertising. Games are different, too. Here’s how to avoid making mistakes when advertising in games:
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