Nielsen Execs Defect to Launch In-Game Metrics Firm

A new company will assess ads in video games; IGA Worldwide is the first partner.

Two former Nielsen execs have launched a new in-game ad ratings system to verify the reach and demographic characteristics for their video game buys. IGA Worldwide is the agency’s first customer under the ratings system.

Called Gameasure, the in-game measurement play is housed under a new media measurement and ratings company called Interpret. The system promises to offer third party reporting on the demographics, reach and frequency of video game advertisements, as well as exposure duration and depth of engagement.

Gameasure will use panel-based data from “thousands” of male and female gamers and will cover the spectrum of casual, hardcore, PC and console use. It will not provide auditing of individual publishers or ad networks.

Interpret’s CEO, Michael Dowling, is a veteran of Nielsen Interactive Entertainment (NIE) and led that measurement firms’ game practice. Chief Strategy Officer Jason Kramer is another Nielsen alum.

Dowling said he wants to build up the company’s panel to include hundreds of thousands or even millions of U.S. gamers. He said the company is in late-stage talks with several other companies in the video game advertising space, and expects to announce new relationships in the coming month.

“The in-game advertising arena [is] still in its infancy, but the foundations are in place to make this a realistic marketplace,” Dowling told ClickZ, citing Microsoft’s recent acquisition of in-game ad network Massive Inc. “One of the key pieces that’s missing is a measurement solution.”

Nielsen Entertainment has offered customized measurement of video game advertising since 2004 as part of its interactive entertainment division (NIE), and Activision and Massive Inc. are among the game publishers and networks to have deployed it. It’s not clear how Nielsen’s game measurement efforts will fare after the departure of Dowling and Kramer.

Interpret’s first customer, IGA Worldwide, operates a dynamic in-game ad network with publishers in the U.S. and overseas. It’s one of a small handful of ad networks to exclusively provide video game ad placements. Others include Double Fusion and Adscape Media.

One of the problems in the way of large scale advertising in video games is the lack of standards around what qualifies as an ad impression. While Intercept has not proposed a definition, Dowling said the company will work with publishers, in-game ad networks and the IAB’s games committee to help develop one.

Subscribe to get your daily business insights

Engagement To Empowerment - Winning in Today's Experience Economy
Report | Digital Transformation

Engagement To Empowerment - Winning in Today's Experience Economy

2y

Engagement To Empowerment - Winning in Today's Exp...

Customers decide fast, influenced by only 2.5 touchpoints – globally! Make sure your brand shines in those critical moments. Read More...

View resource
Announcement Alert from Lee Arthur
Weekly briefing | Digital Transformation

Announcement Alert from Lee Arthur

2y

Announcement Alert from Lee Arthur

Announcement Alert!! Read More

View resource
The 2023 B2B Superpowers Index
Whitepaper | Digital Transformation

The 2023 B2B Superpowers Index

3y

The 2023 B2B Superpowers Index

The Merkle B2B 2023 Superpowers Index outlines what drives competitive advantage within the business culture and subcultures that are critical to succ...

View resource
Impact of SEO and Content Marketing
Whitepaper | Digital Transformation

Impact of SEO and Content Marketing

3y

Impact of SEO and Content Marketing

Making forecasts and predictions in such a rapidly changing marketing ecosystem is a challenge. Yet, as concerns grow around a looming recession and b...

View resource